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This is a slightly altered version of the original game, changed to use the Re-Roller System.  A few of the rules were changed to match up with the new system, and there was some more proofreading done.  And I added a Creative Commons license.

Sirens is a narrative rules-light one–shot (or few–shot) game for up to four players about a gang of robbers.  The players take on the role of a heist crew.  The crew determines their target, creates the map or floorplan to determine their point of entry and exit, plus any resistance or complications they may face.  Dividing up the loot comes later.

Sirens uses a d6 system to determine outcomes.  The more you play to your role and the better your equipment, the more d6s you roll.  Better rolls means more loot and more loot means better equipment. But then there's Stress.  Each character has a starting stress score and their Stress goes up each time they fail a roll.  Failing a roll also increases a locations Sirens score, which means the police are closer to being called. Will you and your crew make it out and get rich, or get caught?  Who gets a cut and who gets left behind?

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Click download now to get access to the following files:

Sirens A Re-Roller System Game v1.1.pdf 490 kB

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